Rampage World Tour

In the last levels, Scumlabs CEO Eustace DeMonic turns himself into a monster in an attempt to combat George, Lizzie, and Ralph, but is defeated during a battle on a lunar base.

After this, the only surviving Scumlabs employee Dr. Elizabeth Veronica tries to disintegrate the monsters with a ray gun on her spaceship, but it only shrinks them to a miniature size, and they wind up inside her ship.

[7] Shortly after the home ports were released, Rampage World Tour was exhibited at the JAMMA arcade show in Japan, but garnered little interest.

They derided the decision to continue using sprites for the graphics instead of polygons, concluding that "Rampage World Tour seems aimed at satisfying gamers' yearning for past titles like Space Invaders or Pac-Man.

"[4] Despite giving the PlayStation version a score of only 5.7 out of 10, Jeff Gerstmann highly recommended the game due to its new gameplay tricks and larger levels, and said the only possible way to improve on it would be with three-player support.

"[14] Sega Saturn Magazine similarly held that "The coin-op was a great laugh for about ten minutes or so, but the lack of variety in the level design and the shallow nature of the gameplay meant that it soon grew quite tiresome.

[11] In a review of the PlayStation version, GamePro was more undecided: "With plenty of special moves and power-ups to discover as you lay waste to more than 100 cities, the gameplay certainly lasts - just don't expect it to change much.

"[19] However, a different GamePro critic reviewed the Saturn version, and opined that the game's "utter failure to take advantage of new technology and add new elements to the original Rampage is inexcusable.

"[20] A third GamePro critic, reviewing the Nintendo 64 version, likewise found that the game added little new and suffers from repetitive gameplay and music, and a lack of variety in the buildings which players spend most of their time demolishing.

[21] Next Generation reviewed the Nintendo 64 version of the game, and stated that "Despite the three-player mode, no amount of graphic flash or nostalgia can improve a style of gameplay whose day has passed.

The player's goal is to destroy buildings; as pictured here in the arcade version, George is smashing a building as a tank approaches.