Rath Cycle (Magic: The Gathering)

[3][4][5][6][7] The Weatherlight arrives in Rath to rescue Captain Sisay when Volrath's ship, the Predator, attacks.

Volrath's forces, led by the dark angel Selenia, swarm the ship looking for Legacy artifacts – one of which is Karn.

The remaining crew of the Weatherlight descends into the Skyshroud forest for repairs, and Hanna and Mirri set out on foot to find Gerrard.

The Skyshroud elves capture them and bring them before their elven lord Eladamri, who happened to receive the Vec and Gerrard into his company.

Ertai is confronted by the Soltari emissary, Lyna, and is drawn into her world full of beings caught between Rath and Dominaria.

The crew travels to the Cinder Marsh and encounters a massive lair of sliver creatures that share a hive mind.

With Hanna's help, they defeat the slivers and continue through the back door entrance to the stronghold via the ventilation ducts that lead to the Furnace of Rath.

With the blessing of Orim, the Samite healer, Gerrard destroys them and escapes below deck, but not before saving Squee from carrionette reinforcements.

Deep in the Dream Halls, Gerrard learns that Volrath is his former blood brother Vuel and the one who stole the Legacy.

The Weatherlight's crew rescues the pieces of the Legacy and Sisay, and retreats through Volrath's Stronghold to go through the portal that would lead them off of Rath.

They are assaulted by Volrath's forces, the elves of the Skyshroud forest, and the human tribes of the Kor, Vec, and Dal, recently reunited by Gerrard of Weatherlight.

Tempest was the second set and the first standalone to follow the crew of the flying ship Weatherlight; though most of the members were killed off in the later Invasion Cycle, a few of them (particularly Karn) have intermittently appeared in expansions ever since.

The release of Tempest represented a large jump in the power level of the card set, compared to the previous Mirage cycle.

The set featured 269 cards (including basic lands) specially selected from the three expansions of the Rath Cycle.

As was done in Ice Age and Mirage, Tempest continued to import staple cards from earlier sets into the current environment.