The player is provided with a ship called the RVA-818 X-LAY, which is outfitted with two weapons: a primary weapon that fires straight lasers and increases in power when the player accumulates power-ups, and a secondary lock-on laser launcher, which can also be increased in power, that can target up to eight enemies at once by moving the targeting reticle.
The purpose of this computer is to govern the planet's environmental systems, verifying proper nutrients and care is provided to ensure the culture of humans and animal alike.
As a result, Earth, as humanity knew it, has utterly ceased to exist, transformed into a planet-sized mobile fortress that is in fact Con-Human's body.
Now, taking the full-scale offensive, mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the oppressive machine by destroying the now-infected Earth entirely.
[1] Looking for inspiration, Nakamura turned to Taito's earlier game Master of Weapon for its aerial top-down perspective, which he thought would work well with 3D visuals.
[1] After having it polished further from the project head of the Kumagaya group, he showed the game to company management, who liked the idea and allowed development to continue.
[1] As a work around, background objects were made to be simple geometrical shapes and cylinders, using similar techniques in Sega's Space Harrier.
[5] The Saturn version of the game received mixed reviews, with critics typically caught between its high quality design and its antiquated gameplay and stylistics.
Rad Automatic of Sega Saturn Magazine stated that the game is fun but severely outdated in terms of both graphics and gameplay, though he did praise the absence of slowdown and the authentic arcade feel of the tate mode.
[4] A reviewer for Maximum similarly commented that the game falls into the retro genre without offering the nostalgia value found in most such releases, and further criticized that the tate mode "isn't very practical in execution (and not particularly healthy for your television)."
The best part about Galactic Attack, however, is that it offers everything a good space shooter should without any problems that may have shown up on a 16-bit system trying to do the same ... which means no slow down, even when a load of sprites are on the screen at once.
Although your ship is nothing to write home about, the enemies fly at you fast and furiously, giving your eyes a treat and your thumbs a workout.