RayStorm[a] is a 1996 vertically scrolling shooter arcade video game developed and published by Taito.
The PlayStation version was generally well received by American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay.
The player views their ship from a distanced perspective while gunning down enemies in the game's vertically scrolling stages.
A high-definition version of the game, titled RayStorm HD, includes all three R-Grays and the R-Gear, a fourth ship that fires homing missiles.
[6] Staff involved in the development of RayStorm include producer and director Yukio Abe, director Tatsuo Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi,[7] who all had the same roles developing RayForce.
[8] Kawamoto and Nakanishi composed as members of Taito "house band" Zuntata, who trace their first work under that name to June 1987.
[18] Working Designs had reconsidered their decision to not publish games for the PlayStation in light of Sony's changing attitude towards RPGs.
[15] On the same month it was released, an "Interactive CD Sampler" containing a playable demo of the game was bundled with American PlayStation consoles.
Similarly to Hsu, he found the graphics cutting edge and attractive but the gameplay too dated to appeal to fans of modern shooters.
[30] IGN criticized the game's similarities to Xevious 3D/G+ and called it "a little short", but said that it has "amazing graphics, excellent music, and solid gameplay".
[12] Next Generation also noted the similarity to Xevious 3D/G+ but said RayStorm distinguished itself by having "a heavy anime influence, mainly in the form of powerful Macross-like mech bosses that will be sure to set the fan boy contingent drooling."