Rayne (BloodRayne)

Her design was additionally intended to have a presence "both menacing and sexy at the same time", which he felt made her "a particularly strong female lead character with lots of attitude".

[4] Majesco manager Liz Buckley in interviews said her designers had learned from focus groups that boys and young men not only liked female lead characters, but that they paid more attention to them.

This was a policy for all of the dhampir he sired or "created", possibly so that humans wouldn't revolt and use the vampiric weakness of the Sun, water, and holy relics against them.

The Brimstone Society sent her on missions to eliminate supernatural threats to the world, including those involving vampires as well as demons and unnatural apex predators.

[12] One of these missions required her to use her vampiric powers against the Nazis during World War II, who were on the verge of using magical artifacts to bring the demon lord Beliar back to life.

In the sequel to the first film BloodRayne 2: Deliverance, Loken was replaced by actress Natassia Malthe and just like her video game counterpart, she has an American accent.

When asked if she had a storyline of her own for the title, Majesco producer Dean Martinetti stated no, adding that the game's protagonist "just happens" to resemble the character.

[14] Majesco's vice president of marketing Ken Gold said: "Having BloodRayne as one of the premiere 'performers' in MTV2's 'Video Mods' show is a testament to her popularity and appeal.

"[14] In 2009, a model dressed as Rayne was one of several characters featured as part of a "Video Game Girls" burlesque show at bar The Bordello in Los Angeles, as a tie-in to the year's Electronic Entertainment Expo event.

[17] UGO.com described her as one of the "Top 50 Sexiest Vampires", which noted that while she represented a negative aspect of video games in 2002, a "scantily-clad heroine in a graphically violent third-person adventure", her feature in Playboy despite not being real meant "they did something right".

Rayne's early design