Red Steel is a first-person shooter video game published by Ubisoft for Nintendo's Wii console.
[1] Red Steel received generally mixed reviews from critics who praised the game's graphics and soundtrack, while the controls and sword-fighting sections were criticised.
The AI characters can "care for themselves" according to project leader Roman Campos Oriola; enemies are aggressive, moving around objects and the environment to attack the player (like jumping on a table instead of running around).
Once an enemy has surrendered, the player has the option to either shoot the opponent or direct him to kneel with hands behind his head by waving the gun at him.
After winning a sword fight, the enemy gets on their knees and the player has the choice of whether to deliver a coup de grace or to show mercy.
In both sword and gun fights, sparing a defeated enemy essentially removes them from the gameplay, and they can no longer attack the player nor be hit by gunfire.
Recklessness is discouraged by limited ammunition supplies and a system that adds "freeze points" for accuracy/efficiency while using one's weaponry.
When a certain number of points is accumulated, the player is able to momentarily freeze time, thus allowing for more accurate attacks.
Once the gauge begins to fill up, players can press the "1" button on the control to activate their selected bonus for a period of time proportional to how full the meter is.
He awakens and grabs a pistol off a dead bodyguard, fights through the gang, and meets up with Sato, who is injured, on the roof.
At Tokyo, Scott makes contact with Otori, a former samurai, and Harry Tanner, an American nightclub owner who assists him in tracking down Ryuichi.
Harry leads Scott to a waste processing plant off the coast of Tokyo, where Ryuichi delivers Miyu to Tokai, the true antagonist of the game.
Tokai is revealed to have taken over the major franchises of Tokyo - financing, gaming, Geisha houses, and docks - bringing down the Sanro Kai, the leaders of these districts.
Scott goes to the four separate districts, either managing to restore faith in the Sato Gumi to old members of the Sanro Kai or overthrowing a new leader appointed by Tokai.
Scott manages to grab a sword and bring down Dozan, and escapes the cellar to interrogate Harry.
Harry reveals that Tokai has raided Otori's dojo, having hired the Komori, a new wave of elite ninjas.
If Scott moves to defend Tokai, he fights Otori and breaks the Katana Giri in the process.
[13] Finally, while GameSpot and 1UP.com described the sword-fighting sections as clunky and crude, with GameSpot remarking that they "feel more like two cavemen hitting each other with clubs than like two highly trained samurai going at it",[11][18] both IGN and GameTrailers described them as flawed but overall decent, with GameTrailers praising the strategy created by having life bars for both man and weapon.