[2][3] RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more.
[7] RenderDoc supports analyzing frame rendering costs on the graphics processing unit.
[9] Baldur Karlsson started RenderDoc development as a spare-time project out of need for a reliable debugger and was then expanded to support more platforms.
[10][11] In 2014 Crytek announced the source code for RenderDoc is released for free.
[12][13] At GDC 2018, AMD announced that Radeon GPU Profiler would include support for RenderDoc.