The game uses a fast-paced strategic combat system revolving around different types of firearms and combination moves between the three playable characters.
A remastered version titled Resonance of Fate 4K/HD Edition was released worldwide for PlayStation 4 and Microsoft Windows on October 18, 2018.
When atmospheric pollution nearly annihilates life on Earth, the remnants of humanity construct a purification system called Basel.
In time, the surviving human population create a civilization around Basel's central tower, watched over by its mechanical core Zenith.
Zenith ties human lives to quartz stones, making them immune to the pollution while giving them predetermined social status and lifespans.
The combat of Resonance of Fate employs the "tri-Attack Battle system", which involves a mixture of real-time and turn-based controls.
While moving along these paths, characters gain access to Hero actions, which make them immune to damage and speed up charge times.
As conditions worsened in the land surrounding Basel, the remnants of humanity gathered around it and built a great city at the base of Zenith's tower.
At the same time, Sullivan studied Rebecca, who had developed natural immunity to the poisons beyond Basel's borders, and sought a way of imprinting her powers onto others.
By the time Vashyron and his comrades learn the full tale from Juris, Rowen is in the midst of a crisis of faith due to his control over the Zenith System through his ring.
During the game's credits, Rowen uses his power to resurrect the Cardinals, then leaves the control ring on Frieda's grave, and Sullivan is seen reuniting with Rebecca.
[18][19] It was directed by Takayuki Suguro, produced by Mitsuhiro Shimano and Jun Yoshino, and programmed by Yuichiro Kitao and Yoshiharu Gotanda.
After some testing, they decided that this would create unwanted difficulties in gameplay such as characters dying off-screen without the player noticing or the AI not directing them properly.
[12][30][31] For Norimoto, his primary challenge was taking the story's themes—conflicts between justice and evil, the nature of God, and destiny—which were fairly common in RPGs, and put an original spin on them.
He did not want to create specific heroes and villains, blurring the lines between friend and foe and having each character following their own understandable agenda.
The choice to make Zenith an impartial machine stems from the team not wanting an off-screen third party force to distract the player from the main narrative.
[20] The Zenith System's influence over the fate of its people gave rise to the design motif of cogs, creating a "world of clockwork".
The overall design of Basel mirrors its mechanical nature, being grim and inorganic, but dashes of color are present through references to the city's religion to balance this out.
While originally conceived as a "glistening" character, he was reworked as a big brother figure, which in turn led to the scene where he and Zephyr first fight.
[34] Leanne's clothing took a long time to finalize: earlier versions of her were based on a concept of her being fashion conscious, but this made her look odd next to the other characters.
Some of his pieces were deliberately outside his usual style, using analog synthesizer and electric piano and recording the resultant sound after it had been fed through leslie speakers.
Tanaka composed tracks for cutscenes, town areas, and the title theme; he was asked to focus on "regal orchestra" instrumentation.
[47][48] The game launched in Japan with 145,000 copies sold in the first week across both platforms but dropped off Media Create's top 30 list within a month.
"[53] GameSpot noted that "the cinematography used during hero actions is so over-the-top and exciting to watch that it makes battles a joy to take part in.
[58] But some reviewers noted that "the flow of combat in Resonance of Fate is initially confusing, especially if you don't take the optional tutorial.
[59] Outside of the battle system, GameSpot commented that the world map's "sparsely detailed overhead view gives the impression of a board game, and you need to employ a puzzle-game mind-set to effectively use your limited pieces to clear the appropriate number of tiles.
"[51] Destructoid noted that "Resonance of Fate builds its world mostly through inference and implication rather than exposition" and added "the main plot being somewhat threadbare, it never really ascends to the kind of epic scale one would expect from the genre.
"[53] In contrast, the GameSpot reviewer liked this aspect of the game, "You need to use every trick you have learned, and a few you may not have even realized yet, to tackle these treacherous monsters, but there is nothing quite as sweet as toppling something that has tormented you for so long.
Zephyr, Vashyron, and Leanne are the three characters representing Resonance of Fate in Project X Zone, a Namco-Capcom-Sega mega-crossover video game for the Nintendo 3DS.
[65][66] In 2012, Jostein Johnsen of 1UP.com credited the game with redefining the turn-based battle system, attempting to turn it "into an interactive animated film."