Richard Vander Wende

Richard Vander Wende is an American visual designer and video game designer best known for his work on the 1992 Disney film Aladdin and the Cyan Worlds computer game Riven.

Vander Wende's career began at Industrial Light & Magic (ILM), working on projects such as the films Willow and Innerspace as a concept designer.

His early visual development for Aladdin led directors Ron Clements and John Musker to choose that story as the subject for their next film.

[1][2][3] Following his stint at Disney, Vander Wende became interested in the potential of computer games as a medium for telling a different kind of story.

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