Ridge Racer

The first game, Ridge Racer (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation one year later as a launch title.

Drifting is a core aspect of the series and is used to keep speed while turning corners; Ridge Racer pioneered the real-life technique in video games.

[1] Ridge Racer is a spiritual successor to Sim Drive (1992), a racing simulation game met with a limited release in Japanese arcades using an actual body of a Mazda Eunos Roadster.

The PlayStation version was a launch title for the console and an astounding success for both Namco, prompting the creation of several sequels for arcades and home platforms.

Earlier Ridge Racer games received critical acclaim for their graphics, gameplay, and musical score, many citing it as a contributing factor to the success of the PlayStation in its early years.

Many of these are also named after older Namco video games, including Dig Dug, Xevious, NebulasRay, Rolling Thunder, Bosconian and Solvalou.

The PlayStation sequel R4: Ridge Racer Type 4 introduces the concept of racing teams for the series, all being named after Dig Dug, Mappy, Pac-Man, Xevious and Galaga.

Certain manufacturers specialize in a particular component of their cars' performance, such as top speed, grip, and acceleration: Designed by Kei Yoshimizu, Reiko Nagase is a virtual idol fictional character who is the mascot and "host" of the Ridge Racer series.

[57] The 2011 Vita title was negatively received for various reasons, whilst the latest console game, Ridge Racer Unbounded, was marked with a departure from the drifting style and mechanics of what the series is known for, experimenting with a more destructive style similar to the Burnout series, although Ridge Racer 3D, a launch title for the 3DS, was better received compared to Vita and Unbounded.

Gameplay of Ridge Racer Revolution (1995)