Rochard

The player character, John Rochard, works his way through a series of environments, each containing a mix of puzzle and combat encounters.

To overcome these challenges, the player has access to several tools and mechanics that relate to gravity, weight and matter properties.

The player is equipped with the "G-Lifter", a modular mining tool hosting various subsystems like a remote gravity controller, a flashlight, and a communication device.

When the gravity beam mode is selected it allows John to grab and shoot or drop certain objects like crates, explosives containers etc.

In addition to the G-Swing the player can use the G-Beam as a weapon against flying droids, automated turrets and even human enemies (respectively).

John Rochard, leader of the lowest producing team of astro-miners the Skyrig Corporation ever employed, accidentally discovers an ancient structure hidden deep in an asteroid.

Upon finding Floyd, John is told about an ancient legend of Native American Indians and the Katsina statues that grant its user divine powers.

It is revealed that he has to get a decoder disc from his boss’s office, located in the Skyrig headquarters, to be able to find the real Katsina temple.

John infiltrates the headquarters using ventilation shafts and other back doors, avoiding security cameras while sneaking his way towards his boss’ office.

Once his presence is noticed, he has to fight his way to the office, where he finds the decoder ring that can be used to decipher the strange writings at the alien temple.

John escapes the office and battles his way past sky police and their combat droids to reach a secluded cargo hangar.

At the temple he finds out that the decoder ring is actually a power source, which makes the strange markings on the walls glow.

On his way to the second alien temple he finds an old "Helga" G-Lifter, which has old hazardous features still active: it's able to grab human characters and shoots anti-gravity charges which lift objects they attach to.

GamingOnLinux reviewer Hamish Paul Wilson gave the game 8/10, commenting that "in the end it comes across as what it was probably always meant to be: a fun and competent physics platformer that does not take itself too seriously.