Rocket Science Games

The company released Loadstar: The Legend of Tully Bodine, Cadillacs and Dinosaurs: The Second Cataclysm, Wing Nuts: Battle in the Sky, Rocket Jockey, and Obsidian.

The press called Rocket Science one of the hottest companies in Silicon Valley and predicted that our games would be great because the storyboards and trailers were spectacular.

90 days later, I found out our games are terrible, no one is buying them, our best engineers started leaving, and with 120 people and a huge burn rate, we’re running out of money and about to crash."

[4] Sega canceled about half of the titles RSG was working on to reduce costs and speed up releases, with a noticeable negative effect on their quality.

Rocket Jockey shipped missing local area network support that had been heavily promoted to the press and was even advertised on the box, but wouldn't be patched into the game for several months.

[7] CyberCash, a virtual currency company, would provide the financial infrastructure for the arcade and use it to jump-start their micropayment "electronic coin service".

Rocket Jockey still receives some media and developer attention, with five different remake efforts on record, mostly games modded to recreate the original gameplay.