Rocket League Championship Series

It consists of two online qualification splits in several regions, with teams earning points towards qualifying for midseason tournaments known as Majors and the Rocket League World Championship, both of which are held as LAN events worldwide.

Psyonix had observed the popularity of Rocket League matches on Twitch and other live streaming platforms like YouTube by early 2016 and were looking to use the game more in Esports.

[1] In March 2016, Psyonix announced the first Rocket League Championship Series; the finals took place in June 2016 with a US$55,000 prize pool, and was won by Cameron Bills, Brandon Lachin, and Ted Keil of iBUYPOWER Cosmic.

[2][3] The second season of the championship series took place in December 2016 with a $125,000 prize pool, and was won by Mark Exton, Francesco Cinquemani, and Marius Ranheim of FlipSid3 Tactics.

This format did away with league play and the RLRS in favor of teams earning points through three regional splits, all culminating in three seasonal majors.

The new circuit consisted of 3 splits, containing 3 regionals and 1 international LAN major each, culminating in a World Championship to finish the season.