Rugby World Cup '95

World Cup 95 mode features the same format, but with the teams taking part and the order of the matches at the group stage being the same as the 1995 edition of the event.

Rugby World Cup '95 for the Sega Genesis was developed internally at the Slough branch of EA Sports, a division of the larger Electronic Arts.

[1] Leads Jules Burt and Jon Law were assigned to the project after work on 1993's FIFA International Soccer for Genesis was moved to the company's Canadian studio.

[2] Rugby World Cup '95 uses the same game engine as its predecessor, borrowing its isometric viewpoint and drastically increasing the number of on-screen sprites and amount of animation.

[3] Billy Cain, a designer at EA subsidiary Origin Systems, was brought to assist in during the final months of production because it was running behind schedule.

They had established a connection with EA by doing the same with FIFA International Soccer earlier in 1994 and had pioneered the use of live, reaction commentary within the game, a feature that would become an industry standard.