[2] Unlike similar games in the market, Rumbleverse focused on melee combat, and players had no access to any gun or firearm.
At the beginning of a match, players would explore Grapital City or Low Key Key and collect various items hidden inside boxes including melee weapons such as baseball bats and chairs, magazines that teach special moves, and potions that increased the player's stats such as health, stamina and strength.
[3] Every building in the game was climbable, allowing players to quickly navigate through Grapital City and reach strategic positions.
The studio, when developing Rumbleverse, drew from their experience working on live service games, as they were involved in porting Fortnite and The Elder Scrolls Online to consoles.
The idea of developing a pro wrestling game first originated from Iron Galaxy's co-CEO Chelsea Blasko in October 2017.
Adam Boyes, the CEO of the studio, described it as "a very important, almost main character" for Rumbleverse, and added that players who are familiar with speedrunning and platform games such as Crash Bandicoot and Mario win a match most frequently as they understand how to navigate the map efficiently.