Rymdkapsel

Rymdkapsel is a 2013 minimalist real-time strategy video game by indie developer Grapefrukt, the studio of Martin Jonasson.

Players build a space station using tetromino pieces while managing resources and minions, defending against attacks, and extending the base towards four monoliths at the edges of the level.

The game was built over a year and a half and was inspired by the base-building aspects of the Command & Conquer series.

Rymdkapsel was released on May 7, 2013, for PlayStation Mobile, and was later ported to iOS, Android, Microsoft Windows, OS X, and Linux.

[7] Rooms are used for special purposes: mineral mining (extractors), growing food (gardens), cooking it (kitchens), making workers (quarters), and creating power (reactors).

Rymdkapsel was written in Haxe, a programming language similar to ActionScript 3 that let Jonasson use the same code base for iOS, Android, and PC releases.

He designed the game to last 45 minutes, which he felt to be a proper length, whereupon the difficulty ramps up to require station defense over base construction.

He felt that it was reasonable to reach all four monoliths within that time to be ready for the endgame sequence, and that the limit made players expand outwards rather than keeping the station small and easy to defend.

[5] Of its visual style, The New York Times published that the game makes others in the real-time strategy genre "feel needlessly garnished".

[1][5][8][21] IGN's Steve Watts thought that the game made too many "design concessions" to its minimalism, though he considered the style "gorgeous", and felt that he was never fully in control of his base.

[7] Jonasson announced that the game had sold 200,000 copies as of December 2, 2013, due in large part to its inclusion in a Humble Bundle sale.

Developer Martin Jonasson