The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.
[1][2] About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson, Dave Menconi, and Carol and Ivan Manley.
Early conference directors included Brenda Laurel, Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, Stephen Friedman, Chris Crawford, and Stephanie Barrett.
Later directors include John Powers, Nicky Robinson, Anne Westfall, Susan Lee-Merrow, and Ernest W. Adams.
By 1994 the CGDC could afford to sponsor the creation of the Computer Game Developers Association with Adams as its founding director.
[3] In 2005, the GDC moved to the new Moscone Center West, in the heart of San Francisco's SOMA district, and reported over 12,000 attendees.
During the late 1990s, the conference expanded from its original strict focus on game design to include topics such as marketing and legal issues.
A pool of judges from the game industry selects the finalists and winners, and the individual creators are named as the recipients of the awards.
Starting in 2006, the GDC partnered with Video Games Live to feature their symphonic performance of videogame music as the closing night event.
For example, the first GDC Europe (GDCE) was featured at the European Computer Trade Show (ECTS) in London between August 31 and September 1, 2001.
The 2020 GDC notably was the first to be fully postponed from its planned March 2020 dates, as a result of several companies having pulled out due to fears from the COVID-19 pandemic.
Regularly, Sony Computer Entertainment, Microsoft and Nintendo deliver keynotes at the conference showcasing upcoming products and technologies.
Next to the Electronic Entertainment Expo, GDC keynotes are one of the more significant sources of news about upcoming console hardware and platforms, but with a focus on the developer audience instead of the wider press.
Moderated by Eric Zimmerman and Jason Della Rocca, a selection of notable industry figures are invited to speak on industry-related subjects they are passionate about.
According to Zimmerman, the idea of the panel "is to really take those grumblings and mutterings and bring them out into the light, speak truth to power, cut through to the real s***, and talk about what is going on in our industry—what's wrong and what we can do to change it.
The goal was to maintain a stable relationship and avoid the two extremes: romantic obsession with the player or suicidal depression.
It was won by Jason Rohrer who designed a one-player at a time multiplayer game named Chain World contained entirely on a USB flash drive.
One of these games win the alt.ctrl.GDC Award, which includes a $2,000 prize plus a special trophy, at the IGF ceremony during GDC, with judging taking place on-site.