And, despite its lackluster 3D-speed, the ViRGE did receive some S3D enhanced games, due in large part to the brand prestige S3 carried in this period.
Some examples of the ViRGE-enhanced versions were: Terminal Velocity, Descent II, Monster Truck Madness, Tomb Raider, MechWarrior 2, FX Fighter Turbo, Terracide, POD, Incoming, and Jedi Knight.
When performing basic 3D-rendering with only texture mapping and no other advanced features, ViRGE's pixel throughput was somewhat faster than the best software-optimized (host-based CPU) 3D-rendering of the era, and with better (16bpp) color fidelity.
The upgraded ViRGE/DX and ViRGE/GX models did improve 3D rendering performance,[2] but by the time of their introduction they were still unable to distinguish the ViRGE family in an already crowded 3D market.
Here, S3's substantial experience in high-performance Windows acceleration showed, with ViRGE benchmarking near the top among competing DRAM-based VGA cards.
The introduction of competing hardware, 3dfx's Voodoo Graphics and Rendition's Verité, and game titles such as Id Software's popular Quake engine, resulted in an industry-wide shakeout.