STUDENT

It was designed to read and solve the kind of word problems found in high school algebra books.

Within Project MAC at MIT, the STUDENT system was an early example of a question answering software, which uniquely involved natural language processing and symbolic programming.

[2] Other early attempts for solving algebra story problems were realized with 1960s hardware and software as well: for example, the Philips, Baseball and Synthex systems.

[3] STUDENT accepts an algebra story written in the English language as input, and generates a number as output.

More powerful techniques for natural language processing, such as machine learning, came into use later as hardware grew more capable, and gained popularity over simpler rule-based systems.