Sverok

Sverok brings together the Swedish gaming hobby and, with 55,000 members in 1700 affiliated organisations, is one of the country's largest youth associations.

The latter three make up Sverok's executive committee, which has the task of implementing all the proposals that the national meeting assigns to FS.

At the assembly, the affiliated associations have direct decision-making power regarding the activities and focus of the national organisation, as well as who should be on the board.

Half of this sum is used to cover administration costs, basic democratic functions, insurances for members while engaging in their hobby and so forth.

The districts of Sverok receive funding directly from their respective counties and is not included in the above tally (although there are exceptions).

This funding cover administration, basic democratic functions and support to local clubs in ways appropriate for the region.

Other districts are spread out in such a fashion that it's nearly impossible to keep a central office; hence their organization is a lot more virtual by nature.

Apart from rent and salaries, common ways to spend the money include subsidized trips to big gaming events, monetary support for local events and cheap-or-free storage or rental of equipment, among other things.

In 1982, the first Swedish RPG was published: Drakar och Demoner, based on Basic Role Playing.

By uniting the local gamers, many clubs got free or cheap places to keep their equipment and play their games.

Since forming a club and joining Sverok meant receiving funds (rather than paying a membership fee) many teenagers saw it as a good way of getting some gaming supplements essentially for free.

From a governmental perspective, this ensures that a large number of people are involved in a democratic process early on in life.

This proved useful in the mid-1990s when claims about role-playing being detrimental to the mental health of youth and links to satanism gained a fair amount of media attention, calling for a ban on tabletop role-playing games or at the very least cut funding for Sverok.

Already having gained a large following, Sverok was able to stand as a counterpart to these claims in TV debates and newspaper opinion pages.

It eventually declined somewhat to about 16 000 in 2001 (a nationwide slump in youth organization membership in general) when another push for more exposure and encouraging members to form new clubs was coordinated alongside a crucial change in the basis for government support money carried the official headcount over 100 000 in 2005.

16 people are currently working in administration and special projects such as NAB (Norms, attitudes and behaviours) and Respect All, Compete (for a more welcoming climate in e-sports).