[5] The game is not a direct adaptation of the film but is instead a broad strokes sequel that changes the ending so that Tony Montana (originally played by Al Pacino) survives, and sets about exacting revenge on those who ousted him from power by re-establishing his drug empire in Miami.
In this mode, the game switches to first-person and goes into slow motion, the aim becomes automatic, the player acquires infinite ammo and doesn't have to reload their weapon, and each enemy killed earns Tony health.
Tony can also acquire balls by taunting defeated opponents, insulting drivers who have hit his car, winning street races, completing missions, and having conversations with random people.
[13] At the start of the game, the entire map is available to explore, but Tony cannot carry out missions, attack rival gangs, or purchase property anywhere except Little Havana.
[9] If Tony continues to commit crimes in public, cop heat can rise to the point where he enters "You're fucked" mode, in which he cannot escape from the police alive.
[18] A "golf swing"-style minigame, where the player must attempt to stop the meter in a certain zone, is used to control negotiating drug deals, intimidating other gangs, and bribing cops.
[19] Scarface: The World Is Yours begins during the final scene of the film, in which drug kingpin Tony Montana (voiced by André Sogliuzzo) makes an apparent last stand as his mansion comes under attack from assassins sent by his former business partner-turned-enemy Alejandro Sosa (Robert Davi).
Unlike in the film, however, Tony manages to overpower Sosa's men and barely escapes the grounds, just as the DEA and Miami-Dade police arrive.
Meanwhile, hiding in a safe house in the Miami glades, Tony laments the deaths of his sister Gina and his friend Manny, curses himself for not listening to the advice of others due to his stubbornness, decides to quit cocaine, and vows revenge on Sosa.
He next travels to see his old friend and contact Felix (Carlos Ferro), who tells him Sosa is working with fellow crime boss Gaspar Gomez (Cheech Marin) to take over all of Tony's old turf.
To rebuild his empire, Tony must first make enough money to buy his mansion from the Vice Squad, but he doesn't know any trustworthy drug dealers, as most report back to Sosa now.
Felix tells him to speak to a waitress named Coco (Nika Futterman), who puts Tony in touch with some dealers with no ties to Sosa.
Reconnecting with his old banker, Jerry (Michael York), he uses the bank to launder his money as he sets out to reclaim control of Little Havana from the Diaz Brothers.
She tells him of the owner of a nearby casino, being run on a disused oil tanker, who is killing women and dumping their bodies overboard and asks Tony to take care of it.
I thought that was a good way to continue on the story [...] I wanted to kick off the game with Tony sitting in the tub, talking to a group of movie studio executives.
It's about revenge, excess, indulgence, and having the balls to take what you want; all of these features come together as well as they do because they resonate with the core of Scarface: The World is Yours, namely: 'What Would Tony Montana Do?'
[30] Producer Cam Weber explained the concept of Rage mode, which was on show in the demo, was very much inspired by the film; "For fans of the movie, you'll remember that Tony has this crazy temper that every once in a while gets set off.
[15][38] Vivendi also released another list of voice actors who were appearing in the game; Al Israel, Ice-T, Oliver Platt, Daniel Dae Kim, Willa Holland, Roma Maffia, Robert LaSardo, Brenda Strong, Dale Earnhardt Jr., Ricky Gervais, Michael Rooker, Jason Mewes, Anthony Anderson, Rick Yune, Wilmer Valderrama, Kevin Dillon, Jerry Ferrara, Richard Roundtree, Tiny Lister Jr., Bai Ling, Bam Margera, Cree Summer, N.O.R.E., Tommy Lee, B-Real, Sen Dog, and Elliott Gould.
Respect., the game was being developed by FarSight Studios, and would combine turn-based strategy with real-time combat as rival gangs vie to take control of Miami.
[43] In August, Vivendi revealed the soundtrack, of over 100 songs, would feature music from the likes of Beth Andersen, Johnny Cash, Control Machete, Grandmaster Flash, Ministry, Debbie Harry, Rick James, Iggy Pop, Judas Priest, Public Enemy, Rohff, Run-DMC, Shannon, Burning Spear, and Peter Tosh, as well as the entirety of Giorgio Moroder's original score for the film.
[48][49] On March 1, Vivendi confirmed the game was scheduled for a summer release, and would be identical to the other versions, but would feature Wii Remote controls and enhanced graphics.
Just like the PC version's mouse control, players now have near pin-point weapon precision that makes it easier and more intuitive to gun down the opposition with the huge assortment of firepower within the experience.
You can still target individuals to tighten up your aim using the Z button on the nunchuk, but because the Wii Remote's pointer already does a great job with its precision we rarely found ourselves using it.
With practice, you'll purportedly be able to remove all of the aforementioned extremities before the torso hits the ground, but the associate producer showing us the game on this occasion never managed to pull it off.
[55] IGN's Chris Roper was extremely impressed, scoring the PC, PlayStation 2 and Xbox versions 8.7 out of 10, and giving the game an "Editor's Choice" award.
"[7] Mark Bozon and Chris Roper scored the Wii version 8.5 out of 10, also giving it an "Editor's Choice" award, and writing "Scarface is a very impressive game, and while there isn't a ton of Wii-specific additions to the package, everything that was added makes a big difference."
They called it "an intelligent, high-budget, astonishingly impressive game", arguing "Wii owners that fit in the hardcore crowd will eat this one up, as it's currently one of the deepest and most entertaining experiences on the system.
"[19] GameSpy's Justin Speer scored the PlayStation 2 version 4 out of 5, calling it "a ridiculously violent, unbelievably profane game that lets you glorify yourself with virtual millions of dollars in hard-earned drug money, fast cars, boats, underlings, women and copious amounts of blood.
"[16] Eurogamer's Kristan Reed scored the Xbox version 7 out of 10, calling it a "surprisingly well put-together take on the genre", with his biggest criticism being the semi-linear nature of the gameplay.
He concluded "Given the drought currently afflicting the Wii, it seems churlish to completely dismiss Scarface's many amusements just because of control issues, especially as they can be accommodated with patience and practice.