Scion is a role-playing game wherein players take on the roles of mortal descendants of gods tasked with working as the hands of their parents in the mortal world; while the first edition focused on a singular antagonist in the form of the recently escaped Titans (powerful, primordial embodiments of concepts such as water, chaos or light), the second edition does not automatically place this at the forefront.
The nature of demigod-hood has significantly altered: while previously it was a relatively natural progression of power that had few survivors merely owing to increasing scope of danger in a growing war against the Titans, the second edition plays up the liminal state of Demigods by making it explicitly temporary: A scion who has moved beyond being a "mere" Hero finds herself on the road to apotheosis, passing through a series of trials and constructing a larger-than-life mythic identity called a Mantle in the process.
While Heroes can theoretically return from death, a Demigod who passes a certain point of advancement can no longer do so; should they die, it becomes the natural terminus of their story.
This process gave rise, in-setting, to the Loa from the Orisha, and likewise covers the correspondence between the Greek and Roman gods.
Furthermore, while the Titans still exist, the degree to which they are presented as antagonistic varies: while the Greek Theoi regard them largely as dangerous foes who must be opposed, the Shen of China are more inclined to try to incorporate them into their hierarchy and give them a job and purpose within the Celestial Bureaucracy, and the Orisha explicitly regard the difference as a political designation for enemies, rather than a term possessing any material or metaphysical distinction.
The writing team has also expressed the intention to introduce a new faction to the game by way of dragons,[4] who are here presented as pre-human entities whose reign was brought to an end by the ascendance of the gods and humanity.
They exist in hiding, grouped into Flights (based both on philosophy and geography) and work through Heirs—humans who have been bestowed a fragment of a Dragon's might, analogous to divine Scions—who can ultimately embrace that power, shed their humanity, and join the ranks of their patron.