SeaFall

The game contains 430 entries in a Captain's Booke, a journal which is read in sections when players trigger in-game events called milestones.

Through the use of a team of advisors, each player discovers islands, develops trade, acquires resources and technology, and initiates conflict.

[6] There is a Captain's Booke which contains 430 Choose Your Own Adventure-style narrative entries, which are read when players trigger certain milestones.

[7] Over the approximately 15 games which constitutes the campaign, a story develops which has narrative arc with a beginning, middle, and end.

Players have choices over how to pursue victory, with military aggression, exploration, and mercantilism all being viable strategies.

Stickers added to the game board