It debuted at the Assembly 1993 demoparty on July 30, 1993,[1] where it was entered into the PC demo competition, and finished in first place with its demonstration of 2D and 3D computer graphics rendering.
After some distance the ships disappear, sending out a shockwave (reminiscent of the Praxis explosion effect seen in the film Star Trek VI: The Undiscovered Country).
The screen fades to display a rendition of Wendigo, at which point Purple Motion's main musical score for the demo begins.
Next, a glenz (additively blended) polyhedron appears and bounces on the checkered surface, in perfect timing with the orchestra hits in the score, demonstrating 3D rendering and real-time mesh deformation.
After the text has floated by, again the scene changes to display a demonic-like human head (clearly inspired by the mascot Violent Mind of the band Kreator) with a pentagram engraved on his forehead.
The sphere vanishes down in the lower right corner and the camera begins to spin while zooming in and out to reveal a repeating pattern of heads, demonstrating a technique known as rotozooming.
After a while, this scene fades and many small vector balls fall onto the screen and begin bouncing off the ground and morphing into various spiral patterns.
Because of a bug, this part will crash if the demo is installed in a directory with the complete path length exceeding 30 characters.
[10] In the next scene, a craft reminiscent of the TIE/Advanced fighter from Star Wars: A New Hope flies around in a large 3D city, leaving it and heading up right over the text "Future Crew".
This was later redone by some of the previous members of Future Crew working for Remedy Entertainment as part of the benchmarking demo Final Reality.
In 2013, a reverse engineering analysis of SR with the now-available source code revealed a design which is built around two characteristical demoscene paradigms: Teamwork and Obfuscation.
[14] While the demo code remains freely available on numerous Internet sites and is now hosted on GitHub, it is difficult or impossible to run Second Reality directly on a modern PC.