The company used exaggeratedly small sprites as the player characters in many of their games, including Mega Lo Mania, Sensible Soccer, Cannon Fodder and Sensible Golf.
[3] Galway left in 1990 to join Origin Systems in the US, and over the next few years the company swapped the 8-bit machines for the more powerful 16-bit Amiga and Atari ST systems, where games such as Wizkid: The Story of Wizball II, Mega-Lo-Mania, the Sensible Soccer series and the Cannon Fodder series became classics all over Europe, especially in the UK where various Sensible games were number one for 52 weeks of the three-year period between June 1992 – 1995.
[citation needed] With the rise of the 16-bit home console market, Sensible's games were ported to a wide range of computing platforms, including MS-DOS, the Mega Drive and Super NES.
Sensible Golf, a simple golf video game (not a simulation), did not perform well in the market and with most of Sensible's staffing resources having been thrown into Sex 'n' Drugs 'n' Rock 'n' Roll, a game that had initially been signed by Renegade Software (a Time Warner Interactive subsidiary) was dropped by their purchasers, GT Interactive (best known for Doom II, Duke Nukem 3D, Quake and Unreal Tournament), the owners were looking for a smooth exit.
[5] Though screenshots have never been released, it was a first-person shooter, inspired somewhat by the simplicity of Re-Loaded, a first generation PlayStation game by Gremlin Interactive.
[10] It was the only game developed in Europe to make the list, which also included Spacewar!, Star Raiders, Zork, Tetris, SimCity, Super Mario Bros. 3, Civilization, Doom and the Warcraft series.