The players place a glass of alcohol in the middle of the table.
If they roll a 7, an 11 or a double, the roller chooses a player to drink.
If the roll is none of those, then the roller passes the dice to the left.
The player chosen to drink must consume everything in the center glass before the roller is able to roll another 7, 11 or a double.
At any point, another player ("the rescuer") may "save" the drinker by taking the glass and drinking it.