Shank 2 is a 2D side-scrolling hack and slash video game developed by Canadian independent studio Klei Entertainment and published by Electronic Arts in 2012.
After the death of cartel leader Cesar at the end of the first game, Shank's homeland has been engulfed by warfare as various factions attempt to take control.
At the game's opening she is kidnapped by the militia's forces; unbeknownst to the majority of the population, Magnus is gravely ill, and he needs a heart transplant if he is to survive.
Like the first game in the series, Shank 2 is a side scrolling hack and slash with a comic book art style.
[2] The player can collect temporary-use weaponry from fallen enemies, such as crates, fish and cleavers, and also has a supply of munitions, which expands upon the original game, which featured only grenades,[3] by also providing Molotov cocktails[4] and proximity mines, which are selectable depending on player preference and availability mid-stage.
[7] Furthermore, whilst the original game featured a stand-in-place Block state and a large number of static moves during which the player was invincible, Shank 2 removes the mid-action invulnerability and static dodge, forcing the player to rely on timed rolls and mobile evasion.