Shipment (Call of Duty)

"Shipment" is a multiplayer map in the Call of Duty series of first-person shooter video games published by Activision.

"Shipment" has subsequently appeared in numerous other games in the Call of Duty series, with some versions making minor layout differences or changing the setting.

"Shipment" is a multiplayer map originating from Call of Duty 4: Modern Warfare (2007), a first-person shooter game developed by Infinity Ward and published by Activision.

Prior to becoming the game's multiplayer designer, Smith created custom maps for Counter Strike 1.6 under the username "compoSITe".

[5] "Shipment" first appeared in Call of Duty 4: Modern Warfare as one of sixteen different multiplayer maps included at the game's launch.

"[5] The map appeared in the game's 2016 remaster, and was intended to be a part of Call of Duty: Modern Warfare 2 (2009), though was scrapped before release.

[3][10][11] Writing on the original version of "Shipment", Mercante wrote that the map could "push you over the edge" due to its frantic nature of combat, which was further described as "chaotic.

"[3] Toby Saunders and Cian Maher of GameRevolution said that "Shipment" was "an experience that is unparalleled in first-person shooters to this day", and one where players typically relied on "luck of the draw" for survival due to spawn-killing;[10] GameRant's Emma Majoros and Jake Fillery echoed similar thoughts.

Similarly to other writers, he highlighted the maps fast paced combat, which he viewed as allowing him to work around the games weapon upgrade system, which he saw as being flawed.

A simplified version of the layout of "Shipment"