Mattis Delerud was the team leader and artist, Silje Dahl and Lars Øvre Andersen were game designers, and Nick La Rooy and Trond Fasteraune were programmers.
[8] During development an internal level editor was created,[9] multiple input schemes were tested, and the visuals were designed to emphasise the beat of the songs.
The prototype was presented at the Dare ProtoPlay festival from 8–11 August in Caird Hall, Dundee, where it was announced that they had won the Channel 4 Award.
[13] TouchArcade criticised the perfection demanded by the three strike system, but considered it a good "arcade survival game" praising its fun frantic gameplay.
[15] Pocket Gamer called it "elegant and challenging" praising the bright neon visuals, comparing the game to Super Hexagon which also includes music by Chipzel.