Skool Daze is an open world[1] action-adventure game released by Microsphere in 1984 for the ZX Spectrum and ported to the Commodore 64 the following year.
The game features the player as a schoolboy named Eric whose objective is to steal his report card out of the staff room safe by accomplishing various tasks around the school.
[6] However, Eric can also receive lines for things that are not his fault, such as lying or sitting on the floor when in fact he has been knocked down, or being nearest a teacher who has just been hit by a projectile fired by one of the other pupils.
[8] He found the screen resolution limitations helpful, as it forced him to design cartoon-like characters, saying "you couldn't do a normal person because they would have all looked the same".
Reidy later realised he could have made more money with an appropriate campaign, and regretted the loss of income due to software piracy, but was still happy that the game was profitable and covered costs.
[14] In 1985, Zzap!64 reviewed the Commodore 64 version which they found to be graphically and sonically weak, but enjoyable to play due to the innovative gameplay.
[2] The game was followed by Back to Skool, which expanded the gameplay to include a neighbouring girls' school and a love interest (with the benefit of being able to reduce one's lines), along with stink bombs, mice, water pistols, frogs, sherry and a long-suffering caretaker.