The Train Game

The player selects a level of play, which determines the number of trains running, and for every 25 passengers picked up, the sub-level increases by one.

While the player may pause the action to consider which points to switch, doing so decreases the score.

[1] ZX Computing considered the game to be an excellent example of what the 16K Spectrum is capable of, requiring skill and practice to navigate even one train.

[3] Criticisms of the game included repetitive sound effects[2][3] and the indistinct letters used for switch designation.

[4] The list's compiler, Stuart Campbell, later championed the game for its requirement of "complex spatial awareness, fast reactions and multiple forward planning", comparing it with Typing of the Dead (1999).

Track layout B