The player assumes control of a hunter named Wren, who must embarck on a journey to slay colossal beings known as the Behemoths in an effort to lift a curse that plagues the land.
Wren is equipped with a grappling hook, allowing him to reach distant areas, unlock blocked paths, or trigger environmental hazards to damage enemies.
[3] As opposed to Saints & Sinners, Behemoth features large and open levels, allowing players to approach their objectives freely.
Shawn Kittelsen, Vice President of Creative, added the team spent a lot of time creating the scale of the world.
[10] Aaron Bayne from Push Square concluded his review by writing that "the enormity of its Behemoths works excellently in VR, but at almost every turn, the game bogs you down with bugs, repetitive gameplay loops, and underdeveloped level design", ultimately describing it as a "a massive missed opportunity".