Sleepaway is a horror indie role-playing game by Jay Dragon about teenage counselors at a summer camp trying to protect misfit campers from a monster called the Lindworm that takes on the form of its victims.
[5] Instead, it uses a deck of cards with narrative prompts, a token system, weak and strong moves, and a series of rituals.
[1][2] Character creation is based on emotional archetypes and jobs at the summer camp.
[12] In the setting, the summer camp is supposed to be "a refuge for marginalized and alienated youths.
[3] This results in "gender options such as 'a rusted blade' and 'freight train'", encouraging players to think about characterization in new ways.