Sociotechnology

[1] Vojinović and Abbott define it as "the study of processes in which the social and the technical are indivisibly combined".

Its goal is to help engineer sociosystems and evaluate their performance, while making use of social science research.

Accelerating growth of technology is a major problem and cause of destabilization of a communicational world.

Marshall McLuhan wrote about the extension of human senses and the nervous system into the world through electronic media.

Conversation turned into talking through a machine (texting, phone calls, social media).

Furbie and Tamagotchi are electronic toys made for children that make noises and demand for care.

These robotic characters cause people to have a relationship with technology while avoiding the trouble of human interaction.

Science and technology are big contributions to the economic development, but can also lead to negative side effects as it evolves.

For example, people care more about materialistic things than the negative influences they have created in human morals and education.

Many social problems have appeared in society and cannot seem to be solved by natural science and technology alone.

Social technology is the strategy used to help solve the wrong behaviors in the world that are caused by social problems like how to solve the issue of people being invested in materialistic goods more than morals, so that they economy can still continue to grow, and society can be a better place.