Sol-Feace

Alongside Micronet's Heavy Nova, it was also one of the first launch titles for Sega CD in Japan, and was made as the console pack-in game in North America.

[1] Shooting small capsules will leave behind power-up items that upgrade the Sol-Feace's abilities when collected — these include homing missiles, a piercing laser, and a wide shot.

[1] The game is composed of six stages, including mechanical bases, destroyed star vessels and the planet Jupiter[1] — each of these end with a boss fight that must be defeated in order to progress, which have a weak point that must be shot at to inflict damage.

[1] Between stages are animated cutscenes that help explain the game's plot, with the Sega CD release giving these full voice acting.

[10] Wizard stated it offered nothing new to the shoot 'em up genre,[6] while Retro Gamer said it was a "below par" launch game for the console, saying it was simply the Genesis version with a new CD soundtrack "tacked-on".

[5] GamePro wrote for the Sega Genesis release that the power-up items weren't as impressive as those in titles such as Thunder Force III, while also disliking the game's short length.

X68000 version screenshot, showing the Sol-Feace fighting the first stage boss.