Hellfire[a] is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A.
Hellfire was met with positive reception from video game magazines since its release in arcades, though some critics drew comparison with Irem's R-Type due to its gameplay style.
Hellfire is a science fiction-themed horizontally scrolling shoot 'em up game, where players assume the role of Captain Lancer taking control of the CNCS1 space fighter craft through six increasingly difficult levels, each with a boss at the end that must be fought before progressing any further, in a surprise attack effort to overthrow Super Mech, his army and the Black Nebula space matter as the main objective.
Other items can also be picked up along the way such as speed increasers and "B" icons that grants a number of points, which are crucial for reaching high-scores to obtain extra lives.
[2][4][5][6] The Genesis version introduces the titular main weapon as a bomb capable of obliterating any enemy caught within its blast radius, as well as a shield and a satellite "option".
[6] Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life, as well as a penalty of decreasing the ship's firepower and speed to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.
[9][10][11][12] Artist Kōetsu Iwabuchi, who previously worked on Twin Cobra, was responsible for the artwork, stating in a 1990 interview with Gamest that he had no limitation when creating the designs.
MegaDrive, designer Yuko Tataka stated that working with the Genesis proved to be equally difficult due to restrictions imposed by the hardware.
[6][21][22] In Japan, Game Machine listed Hellfire on their June 15, 1989 issue as being the fourteenth most-successful table arcade unit of the month, outperforming titles such as Wrestle War and Strider.