To hit the target, the game features a pair of gloves and a mechanical punch pad that rises when it is time to attack.
The major difference is that since there is no punch pad, the player must charge strength by repeatedly rotating the d-pad.
[2] In the United States, Sonic Blastman was the highest-grossing novelty arcade game on the RePlay redemption charts in February 1995.
[3] The SNES sequel, entitled Sonic Blast Man II, plays similarly to its predecessor, as well, and adds more options, such as new playable characters "Sonia" and "Captain Choyear", two-player modes, and others.
Sonic Blast Man also made a few appearances in other games as a guest character, such as Puzzle Bobble 3 (released on consoles as Bust-A-Move 3 in America and Europe).
Taito revealed another sequel titled Sonic Blast Heroes at the AOU 2010 conference in February and was planned to hit arcades at the end of that month.
In North America, Sonic Blast Man was the top-grossing new video game on the RePlay arcade charts in 1991.