A baker turned warrior from Athens fighting with a Xiphos and shield, Sophitia became involved in the search for the cursed sword Soul Edge at the behest of the god Hephaestus.
[8] During her creation, designers focused on maintaining an innocent appearance for her face, to give the character a sense of feeling fresh and young.
[12] Designed with a Greek holy warrior motif in mind,[13] Sophitia is a blonde woman dressed in a white and brown frock, with boots extending up her thighs and armor plating on her shoulders and chest.
In the same book, another design proposal for the game was noted to draw attention to the area of "her belt to the thick peach", the latter being a euphemism for a woman's behind.
One considered for Soul Edge was an outfit was designed to have black hair and an asymmetrical appearance meant to give the impression it went through multiple battles.
Dubbed "Azola", this outfit went unused as the development team felt it fit more a goddess of war aesthetic than the neat and clean appearance they planned for Sophitia.
[9] Meanwhile, for the PlayStation version of station, an outfit consisting of a plaid skirt, blue jacket with cleavage, red scarf, and a jeweled ornate pill box hat was added.
Unlike her other designs, this was not done by the development team but was instead a contest submission for a Japanese PlayStation-themed magazine, and according to the fan book was intended to display an "India" cultural theme.
[2][3] The character received some censorship in Western releases of Soul Edge and Soulcalibur, with the former covering her naked body with a white swimsuit in the game's opening cutscene while the latter removed a code that would allow players to change the color of her underwear.
[22] Namco released a Sophitia key chain figurine and a standing clock in its 1996 Soul Edge line,[32][33] among other items such as window shades[34] and table mats.
[36] Other commercial items bearing Sophitia's likeness include a resin kit designed by Hiroshi Satou for manufacturer Kurushima.
"[41] Spanish magazine Top Juegos featured her on a two-page spread, calling "practically the girl next door in comparison with the others" but further lauded her as "the exterminating angel, the herald of the gods, and above all, the most lubricious swordswoman who ever walked her charms for a screen."
[47] Game designer Celia Pearce cited her among other characters as an example of "kombat lingerie", claiming her attire was more about the male fantasy of watching women in battle instead of female empowerment.
Journalist Paul Tassi in an article for Topless Robot criticized the progressive changes, particularly in how her bust appeared to increase in size while her clothes became more revealing, stating while he was not opposed to attractive female characters, "there is a line that crosses into pure ridiculousness, and fighting games [...] regularly step over it".
She also noted Sophitia's designs growing more intricate as the series progressed, calling them "far from practical, focusing on the beauty and sexuality of the image and the grace of the character's movement", and tying into the increased mythical nature of the games.