Trained by his grandfather Heihachi Mishima, Jin wishes to avenge the apparent death of his mother, Jun Kazama, at the hands of Ogre.
However, Heihachi betrays Jin to awaken a genetic abnormality within the latter's body known as the Devil Gene (Japanese: デビルの血, Hepburn: Debiru no Chi, lit.
His constant fights with his family members would eventually lead him to become an antiheroic character, as crafted by Bandai Namco's director Katsuhiro Harada ever since his introduction.
Jin Kazama was created by Namco artist Yoshinari Mizushima after he graduated from college, with the character's design being a great surprise to the Tekken staff.
The parallel between Jin and Kazuya's devils was compared to the protagonists from the Star Wars films, Luke Skywalker and Darth Vader, respectively.
Jin's concept was that of an innocent young kid corrupted by the evils of society, who would become one of the series' greatest villains as crafted by Harada over the span of ten years.
[6] He only serve as villain role in Tekken 6, Harada motivated players to use the Scenario Campaign to explore Jin's darker character arc as well as his possible relationship with newcomer Lars Alexandersson.
However, Harada remarked that the final scene of the trailer involving broken chains act as symbolism to Jin breaking free from the conflicts he has been connected for several games.
[24] Although in his first appearance, he was shown wearing nothing to cover his torso, in following games, Jin was given a jacket along with a hood which Harada found to be highly popular with the fanbase.
[40] For the film Tekken: Blood Vengeance (2011), writer Dai Satō added both Jin and Kazuya as a pair of men to provide "visual eye-candy" in the same way as the Williams sisters did.
Instead, the writer wanted to use these pairs to be played together in the spin-off game Tekken Tag Tournament 2, which relies on the use of teams composed of two fighters.
As Scott began writing a Tekken Western comic, he decided to tell the story from Jin's point of view as he was the most relatable character, despite his dark characterization.
[61] For Capcom's crossover game Street Fighter X Tekken, the official guide noted how Jin could easily counterattack enemy's moves.
[62] Jin's first appearance is in Tekken 3, where he is introduced as a teenager "claiming to be Heihachi's grandson" as a result of being Jun Kazama and Kazuya Mishima's child.
He is also the main antagonist from Tekken 6's "Scenario Campaign" where Jin is confronted by his half-uncle Lars Alexandersson who is rallying a faction within the Zaibatsu's military to take him down.
[92] Additionally, in the "Fight Lab" section of the game, Lee kidnaps Jin, Kazuya and Heihachi for Combot's final test of the machine.
[112] Jin is the protagonist of the Tekken side of the game where he enters Rugal Bernstein's The King of Fighters tournament to finish his rivalry with Kazuya.
With help from Alisa Bosconovitch, Jin emerges as the winner and leaves hoping his high school friend Ling Xiaoyu defeats him in the next tournament, having considered himself a threat to the world.
He progresses through the tournament, falling in love with Christie Monteiro and forming alliances with Steve Fox, Raven, and Heihachi himself when Kazuya overthrows him.
published by Stanford University, Jin is recognized as one of the first gaming characters to have a realistic personality as the narrative of Tekken 3 involves his quest to take revenge on Jun.
[139] Similarly, the book Japanese Culture Through Videogames addresses Jin as a complex fictional character, comparing him with Metal Gear's Solid Snake and Final Fantasy's Terra Branford and Cloud Strife due to his identity issues over his powers and relatives.
[142] Despite acknowledging that fighting games lack deep storylines, Comic Book Resources found Jin's characterization brings an air of tragedy as a result of his desire to end his own life to get rid of his chaotic form.
[145][146] The crossovers Tekken had with Street Fighter also further raised Devil Jin's popularity with regard to similarities with the characterization of Evil Ryu.
[149] The character's design and moveset were often cited as one of the biggest reasons behind his popularity within Tekken even if they come across as unrealistic comparing him with two other icons: Solid Snake and Lara Croft.
[156] The same site regarded several moments from the story involving Jin to be the best from his first clash with Kazuya to how he is able to confront his inner darkness and become an angel to counter his father in appealing cinematic scenes.
[159][160] Capcom senior community manager Seth Killian had found the Tekken 4 version too powerful to the point of quitting the series with Comic Book Resources also claiming he was too ovepowered.
[164] DVD Verdict criticized how Jin was lacking most of his important traits, most notably his Devil Gene and commented that his quest for revenge was not appealing because of his interactions with other supporting characters.
[165] DVD Talk agreed, stating that Tekken struggled "to create a fulfilling hero's journey for Jin as he greets a dead end on his path to revenge".
[166] Although Martial Arts and Action Movies criticized Foo's acting to the point of making Jin emotionless, his fight sequences were praised.
[168] For the CGI film, PALGN's Bev Chen enjoyed the new devil versions of Jin and Kazuya, comparing them to Go Nagai's series Devilman.