Sorcerer (role-playing game)

Sorcerer is an occult-themed indie role-playing game written by Ron Edwards and published through Adept Press.

Examples of these guidelines include the unknown nature and origins of demons and authorities who do not believe in the supernatural.

Players make conscious decisions throughout play to commit their characters towards actions that support or negate Humanity, often risking it in the process of acquiring or utilizing the power of demons.

For a bang to be effective, the game master shouldn't force a specific choice, and the player doing nothing should also have consequences.

[2]: 403  He continued to playtest and produced a fully rewritten version of the game that he began selling in PDF form after acquiring the sorcerer-rpg.com domain.

[2]: 407 In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "If a player's interests lie outside of testing the extreme of personal desire, or if a player has no inclination to fall into a cycle of resisting then succumbing to temptation, then Sorcerer will most likely disappoint — not because it is intense or transgressive (though it can be) but because there is literally nothing else to do in the game.

[5] A mini-supplement can include rule tweaks, new setting information other variations of the basic Sorcerer concept.