Sorceress (Dragon's Crown)

A tall redheaded woman specializing in magical attacks, she is a support character for the game, having low defense but able to conjure allies to fight on her behalf.

Upon debut the character received particularly mixed response, in part becoming controversial due to Jason Schreier voicing several negative opinions about her design for the website Kotaku.

Other outlets agreed with Schreier's assessment to varying degrees, citing the character as an example of the male gaze and a detriment in portraying gaming as inclusive for women.

[8][7] Early versions of the Sorceress's design featured her wearing a short skirt purple dress with long sleeves and gloves, a cloak, and a witch's hat, while her legs and cleavage were exposed and she carried a broom.

[11] One of several warriors attempting to save the country of Hydeland, at the game's conclusion she retires to be a fortune teller for nobility, though eventually chooses to return to an adventurer's life.

[4] Outside of video games, the Sorceress also appears in the manga adaptation of Dragon's Crown, written by Hironori Kato and overseen by Vanillaware's staff.

Jason Schreier of Kotaku was particularly vocal about the sorceress, arguing that she appeared to be designed by "a 14-year-old boy" and that "perhaps game development studios should stop hiring teenagers".

He further stated that while he had no intention to call for the character to be censored, in regards to her design he felt it repelled players more than it attracted, and furthermore in his view it "doesn't challenge viewers in interesting ways" nor did he "consider it beautiful".

Rus McLaughlin of VentureBeat stated that at the E3 presentation of the game, he felt designs like the Sorceress's negatively impacted the title's appeal.

Describing her as causing "great offense" due to her "overtly sexualized" design, he further felt it represented at minimum a disconnect with attempts to address gender equality issues in the gaming industry.

[35] Bob Chipman in an article for The Escapist described her as "grounded in manga-flavored exaggerations of Frazetta/Vallejo-style High Fantasy art", and said while he understood the controversy he also felt she was unremarkable in the context of characters from games such as Soulcalibur or Tomb Raider.

[36] Jeff Grubb for VentureBeat commented that while he agreed with Schreier's characterization of Kamitani on the surface, he observed that many were claiming her design was "perverted", something he did not particularly perceive as a negative in that context.

Though he agreed the Sorceress' design was not one he would show family members, he emphasized that characters like her should be able to exist alongside alternatives to help facilitate the notion that gaming was for everyone.

[37] He also responded to Hamm's criticism of the character, feeling the developer's comments regarding the Sorceress' design impeding inclusivity "was weird" in light of Gearbox's portrayal of women in its Borderlands and Duke Nukem titles, particularly the latter.

The Sorceress' design changed significantly during development.
The Sorceress's sexualized appearance, specifically her breasts and their motion in regards to in-game animation, resulted in significant discussion towards the character, the game, and Kamitani himself.