The player will experience traditional adventure/puzzle gameplay, by interacting with physical puzzles, making psychological decisions and exploring the environment to find the right information to unlock the story of your character.
The player is slowly granted abilities in the form of a hand power system which enables them manipulate the objects and environments around them, which will allow them to navigate through the world of Elysia.
Since then, the developers have been releasing frequent updates which often contain new content in the form of more levels to play as well as bug fixes and general improvements that the community have suggested.
[28] Ben Barrett from Rock, Paper, Shotgun wrote: "It really is beautiful, nailing a Tron-like neon cyberspace feel...In the thirty minutes I gave the game this was never exploited to its full potential, but the odd bit of interaction was enough to keep me exploring the environments"[29][30] Ken Talbot from Push Square said: "The puzzle mechanics themselves are the game's key failing.
[31] Reviewing the Early Access version, Mike Cosimano from Destructoid said: "Soul Axiom is an unsettling and compelling techno/cyber-thriller, with a killer visual style that matches its high-concept premise.
"[32] However, Joe Parlock reviewed the final version for Destructoid and gave the game its worst Metacritic score to date, 25/100.
It is a shame that puzzles feel so plastic and repetitive, because the multitude of scenarios and the ideas brought up in them tend to have a lasting effect on the player.
Whether that be in its puzzle design or the ample conflict of environments, Wales Interactive do just enough with the overarching themes of simulation and replication to make its superficial locales feel that extra bit suspicious."
"[38] Peter Parrish from PC Invasion gave the game 7/10: "As a consequence of action sequences being a bit clunky, Soul Axiom's final encounter is a bit of a let down," and concluded with, "Soul Axiom consistently finds new and engaging ways for the player to use the same set of powers to overcome obstacles, and does an able job weaving its (justifiably) fragmented story throughout the game’s hub structure.