Soulstar

The second mode involves controlling the Turbo Copter hovercraft in environments of 360°, allowing players to roam freely across the map on missions that take place in indoor or outdoor areas.

In this mode, players are tasked with eliminating primary targets within the area, which are displayed before the start of each level at the mission briefing screen.

[9][8] The Myrkoids, an ancient alien species with a cold and unified mind have descended upon many star systems, stealing and draining every planet of their resources and destroying them in the process.

[4][14] Soulstar makes intensive use of the features available on the Sega CD hardware for its visuals, in addition to being the first title on the add-on that displayed sprites at 64 colors.

[5] The soundtrack composed by Nathan McCree was implemented early in development and enters synchronization with gameplay during the Sub-light Strike Craft sections.

[29] On February 20, 2010, a ROM image of an early but playable prototype of Soulstar X for the 32X was leaked online by a video game collector at the SEGASaturno forums.

[21][22][33][34][35] In a February 1995 interview by Atari Explorer Online with former Core Design employee Andrew Smith, he stated that work on the port was almost finished but not without the team coming across with issues found within the system's multi-chip architecture, in order to meet a strict time limit for completion.

Although Andrew Smith stated that the company did have some titles from their catalog listed to be converted for the Jaguar,[33][44][45] with Susan Lusty of Core Design stating at WCES '95 that both Swagman and Tomb Raider were planned to be released for the add-on,[46] Core's PR manager Susie Hamilton clarified in 1999 that Soulstar was their only title in development for the platform.

[47] An ISO image of a playable build of the Jaguar CD version was leaked online, but gameplay is very prone to glitches and game-crashing bugs.

[48] Video game collector and community member Matt Smith uploaded a full playthrough from an almost complete build of the Jaguar CD version on YouTube, with plans to be released online for download in the future.

Soulstar is one of the handful of games developed by Core Design that made heavy use of the Sega CD's ASIC chip to produce its visuals.
Gameplay screenshot from the unreleased Atari Jaguar CD version of Soulstar .