Universe uses a point and click user interface to allow the player to control the game's protagonist with the mouse to move through various scenes and locations and interact with objects.
Discovering a small town on one of the asteroids, Boris works to activate a machine, causing him to suffer a sudden mind shock that allows him to understand the language of others.
Learning he faces a similar fate if he remains, Boris is advised to head for the Wheelworld to meet Silphinaa's friend for further help, but is unable to prevent the empire arresting her when he receives a premonitionary vision of their arrival.
While seeking a way to reach the Wheelworld, he receives a vision of the empire's tyrannical leader, Emperor Neiamises, who has sensed his arrival and orders his personal servant, Baron Keelev to find him.
Through another vision after escaping, Boris learns that the tyrannical emperor is seeking power gems to make him a god and is fighting against another empire led a race of aliens called the Mekaliens.
Using the star chart, Boris finds his way to a planet housing a portal that takes him to a decayed city, whereupon he secures a power gem containing positive charged energy.
Although delighted to have helped, Boris still wishes to find the means to return home, and is soon startled when George appears amongst those celebrating Neianises, revealing he had been pursuing his nephew since he activated the Inducer.
They also acknowledged that Curse of Enchantia had "suffered considerably" due to inclusion of action sequences, something that "adventure gamers don't want in their games”, so the ones in Universe were made "short and simple" enough.
[10] The game was notable for its then-unique ability to display 256 colors at once on a standard Amiga 500, instead of just 32, due to its innovative system SPAC (Super Pre-Adjusted Colour).