Sound effect

In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements.

It considers sound effects deeply linked with broadcasting and states: "It would be a great mistake to think of them as analogous to punctuation marks and accents in print.

Today, with effects held in digital format, it is easy to create any required sequence to be played in any desired timeline.

Theater organ sound effects are usually electric or electro-pneumatic, and activated by a button pressed with the hand or foot.

Photoplayer operators activate sound effects either by flipping switches on the machine or pulling cow-tail pull-strings, which hang above.

The principles involved with modern video game sound effects (since the introduction of sample playback) are essentially the same as those of motion pictures.

Klaus Doldingers soundtrack for the 1981 movie Das Boot includes a title score with a sonar sound to reflect the U-boat setting.

Gao, Jianliang, Zhao, Yuezhe, and Pan, Lili explained how sound absorption in the stage area influences the acoustics within an opera house auditorium.

More absorption led to clearer sounds but quicker fades, showing the intricate dance between stage and auditorium acoustics.

He presents an engaging look into how sound design in theater has evolved, blending historical insights with current philosophical thoughts.

[6] Brown[7] offers a fresh look at Ovadija's exploration of sound in theater, questioning the traditional focus on visuals over audio.

Brown pushes for a broader appreciation of sound's essence in theater, beyond just supporting visuals, to acknowledge its deep influence on storytelling and audience immersion.

These criteria not only dictate the creation and selection of sounds to complement the narrative and mood but also aim to maintain audience focus.

For example, the realistic sound of bacon frying can be the crumpling of cellophane, while rain may be recorded as salt falling on a piece of tin foil.

During a cannon- and musket-fire recording session for the 2003 film The Alamo, conducted by Jon Johnson and Charles Maynes, two to three DAT machines were used.

Once the sound effects are recorded or captured, they are usually loaded into a computer integrated with an audio non-linear editing system.

If the victim is the villain, and his death is climactic, the sound designer may add reverb to the impact, in order to enhance the dramatic beat.

Sci-fi and fantasy genres can be more forgiving in terms of audience expectations; the listener will not be caught off guard as much by unusual sound effects.

If a character is afraid of someone on the other side of a door, the turning of the doorknob can take a second or more, and the mechanism of the knob can possess dozens of clicking parts.

A skillful Foley artist can make someone walking calmly across the screen seem terrified simply by giving the actor a different gait.

Various acoustic devices in a Greek radio studio
Deep, pulsating digital sound effect
Voice saying "Ja", followed by the same recording with a massive digital reverb
A blackbird singing, followed by the same recording with the blackbird singing with 5 voices
A live rooster in the Yle recording studio in 1930s Finland
A man recording the sound of a saw in the 1930s
Original sound sample for comparison
75 millisecond echo
Flanger
Phaser
Chorus
Equalizer
Overdrive
Pitch Shift (Up 1 octave)
Modulation
Compression
Reverse Echo 75 Milliseconds