South of the Circle

Anton Lesser, Adrian Rawlins, Olivia Vinall, Gwilym Lee, Richard Goulding, and Michael Fox provided voice and motion capture for the game's cast.

Clara's friend Molly Shanahan, an anti-war activist and member of the Communist Party of Great Britain, is arrested on suspicion of espionage for the Soviet Union following a protest march on London.

Peter's conservative superior, Professor Hargreaves intimates that his association with Clara and therefore Molly may compromise his and the college's prospects as the institution is suffering from the reputational damage caused by the Cambridge Four and of rumours that there may be a fifth spy.

Having already earmarked the paper as useful material for national security, he advises Peter to claim the credit for Clara's contributions and sends him to meet an interested official in Whitehall, who in turn offers Peter a blank cheque to pursue his research in Antarctica as well as implicitly observe Soviet operations there, on the condition he leaves Clara behind.

Reaching the landing site, it is revealed it wasn't Floyd but Mikhail, a stranded Soviet engineer, who was sending flares.

Mikhail also explains that the persistent signals on the radio are warnings by the Soviets for an inbound warhead they had launched to seal their mining facility.

Abandoned by their respective authorities and faced with certain death by either exposure or a nuclear warhead, the three men scramble to fix the aircraft and haul fuel from the nearby British base.

Originally the team wanted to create a game about great explorers visiting Antarctica in the 1930s, though this idea was subsequently scrapped.

[2] The team obtained photos of Faraday Station during the 1960s from a mutual friend, and went to King George Island south of Chile to perform research for the game.

[5] Anton Lesser, Adrian Rawlins, Olivia Vinall, Gwilym Lee, Richard Goulding, and Michael Fox provided voice and motion capture for the game's cast.

[1][12][13] Some remarked that the experience was light on traditional gameplay, noted its general lack of interactivity, and expressed their disappointment that the choices players made in the game had minimal impact on the story.

A screenshot of the South of the Circle , showing the game's screenprint -inspired visuals.