Space: 1889

In 2010, the Pinnacle Entertainment Group published a Savage Worlds edition of the game called Space 1889: Red Sands.

[citation needed] The game presents an alternate history in which certain discredited Victorian scientific theories were instead found to be true and have led to the existence of new technologies.

By the time of the game's setting in 1889, the great powers have used Edison's invention to extend their colonies and interests to the inner planets of the Solar System.

Mars is an ancient desert planet in decline that is divided into warring decadent city-states clinging to a failing system of canals.

One of the treasures that spurred the Europeans to Mars was "liftwood": a rare cultivated plant with anti-gravity properties that allowed for the construction of giant floating ships.

The Space: 1889 edition by Uhrwerk Verlag/Clockwork Publishing partially modified the alternate history of Earth, at Frank Chadwick's request.

More controversially, the American Civil War ended with the victory of the Confederate States because of the death of Abraham Lincoln from typhus in the spring of 1862.

Maximilian I of Mexico is still emperor in 1889, and Siam is an emerging regional power under the government of Rama V. The Space: 1889 After iteration takes place ten years after the original 1889 setting, and war and disaster have for a time separated the worlds.

The second series of six books began in August 2012, for the first time advancing the setting beyond the year 1889, and pushing the narrative forward to previously unexplored areas of the property.

The opening book of series two, Conspiracy of Silence, was the first time any Space: 1889 product has been set entirely on Earth (featuring characters from Frank Chadwick's forthcoming prequel novel The Forever Engine), with the series two finale, Horizons of Deceit Book I, being the second - serving as the opposite bookend of the season following the political manoeuvring seen in the previous novel.

Swan thought the character generation rules were "a terrific system producing playable, well-rounded PCs in just a few minutes."

Swan concluded by giving this game an excellent rating of 3.5 out of 4, saying, "What makes Space: 1889 a joy is its delightful setting, rendered in loving, whimsical detail.

"[24] The Games Machine reviewed Space: 1889 and stated that "this is one very entertaining package and after a play you'll soon be wanting to return to the Crown Colony of Sytis on Mars!

"[25] In a 1996 reader poll conducted by UK magazine Arcane to determine the 50 most popular role-playing games, Space 1889 was ranked 20th.

Editor Paul Pettengale commented: "Although the character generation is a delight - the stats include Social Standing - the system itself combines simplicity with incomprehensibility.

Frank Chadwick designed Space: 1889 .