Space Quest

The games follow the adventures of a hapless janitor named Roger Wilco, who campaigns through the galaxy for "truth, justice, and really clean floors".

Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident), only to be either ignored or punished for violating minor regulations in the process.

They also wanted it to star a janitor (a choice possibly inspired by the mop-wielding main character from Infocom's humorous sci-fi text adventure Planetfall).

Scott and Mark created a short demo, which ended up becoming the first four rooms of Space Quest I, at which point Williams gave the project the green light.

Both Space Quest I and II were developed in Adventure Game Interpreter, Sierra's own programming language.

Space Quest IV marked an evolution in terms of graphics by increasing the number of colors from 16 to 256.

Despite saving the universe on multiple occasions, he seems unable to gain any respect from society, and works as some type of "sanitation engineer" throughout the series.

The first two Space Quest games allowed the player to choose the character's name, which defaulted to Roger Wilco if left blank.

He is first introduced as the janitor and sole survivor of the scientific research ship Arcada, which was overrun by the apparently hostile Sariens.

In Space Quest 6, his spot in the limelight ends as he is busted back down to janitor and assigned to the backwoods of the cosmos.

While Roger retains his basic appearance and sustains no lasting damage from his swashbuckling and repeated near-mutilations, his hair begins the series brown and changes to blonde in the upgrade between parts III and IV.

Released in 1987; Roger, with his newfound status of Hero, is transferred to the Xenon Orbital Station 4 and promoted to head (and only) janitor.

As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet.

Our hero manages to escape his pursuers and the dangers of the Labion jungle and soon reaches Sludge's asteroid base.

Once again, it's up to Roger alone to stop Vohaul's evil plan: to eradicate sentient life from Xenon by launching millions of cloned insurance salesmen at the planet.

Released in 1989; Roger's escape pod from the end of Space Quest II is captured by an automated garbage freighter.

He escapes the robot-controlled scow by repairing an old ship, the Aluminum Mallard (a play on Howard Hughes' "Spruce Goose" and Star Wars' Millennium Falcon).

He eventually discovers the sinister activities of a video game company known as ScumSoft run by the "Pirates of Pestulon".

Released in 1991; in this installment, Roger embarks on a time-travel adventure through Space Quest games both real and fictional.

The main plot is to stop a mutagenic disease that is spreading through the galaxy by discovering its source, and fighting everyone that got infected.

In the end, the disease infected the crew members of the SCS Goliath, a powerful warship, whose commander, Raemes T. Quirk (a rather blatant spoof of Captain Kirk), subsequently attacks the Eureka.

In the end, Roger sacrifices his ship to get rid of the plague – and suddenly, if temporarily, becomes the commander of the fleet's flagship.

The game's subtitle comes from the final portion, in which Roger has to undergo miniaturization and enter the body of a shipmate and romantic interest.

(This segment also provided the game's original subtitle, Where in Corpsman Santiago is Roger Wilco?, which was not used due to legal threats from the makers of the Carmen Sandiego products.

Scott Murphy said during development that Space Quest VII would contain some 3D elements, but would not require the use of a 3D accelerator card.

The game was planned as a departure from the main Space Quest series, rumors it starred a new character named "Wilger", although Roger Wilco was playable (as seen in a production video).

[23] A Kickstarter project was launched to fund the development of the new game or SpaceVenture, with plans to feature the voice of Gary Owens (narrator of Space Quest IV and 6),[24] prior to his death in 2015.

The game acts as a spiritual successor to the Space Quest series, including the use of a blue-collar worker (now a repairman rather than a janitor) as its protagonist.

[27][better source needed] In October 2015, the Two Guys of Andromeda promised to continue development and to release the game in November 2016.

[28][better source needed] On June 2, 2019, an update was released on the Two Guys from Andromeda Twitter and Kickstarter pages revealing the box art for the game.

Space Quest