Toys for Bob

The release was considered a landmark science fiction game and led to the 1992 sequel Star Control II, which greatly expanded the series' story and scale.

This led to a spinoff series with several successful games, generating a billion dollars in revenue for Activision in the first 15 months and winning several awards.

[6] Meanwhile, Reiche had started his career working for Dungeons & Dragons publisher TSR before developing PC games for Free Fall Associates.

[6] At this point, Reiche needed a programmer and Ford was seeking a designer/artist, so their mutual friends set up a board game night to introduce them.

[5] Archon's strategic elements were adapted for Star Control into a space setting, with one-on-one ship combat inspired by the classic 1962 game Spacewar!.

[11] During production, Reiche and Ford spent time working on their collaborative process, and this was partly why the game was limited in scope compared to its sequel.

[5] As the pair had retained the rights to their characters and stories from the first two games,[21] they licensed their content to Accolade so that the publisher could produce Star Control 3 without their involvement.

[54] Aiming to take advantage of Crystal Dynamics's Hollywood connections and the increased storage size of CD-ROMs for the video scenes, they hired a cast of professional actors including Martin Short and Kirk Cameron.

[5] Bandai ultimately had them produce Majokko Daisakusen: Little Witching Mischiefs, a game based on magical girl characters from Japanese anime created in the 1960s, 1970s, and 1980s.

[5] As the project dragged on, the studio continued to receive bug reports in Japanese until they simply unplugged their fax machine, thus ending development.

[6] After operating as a partnership for more than a decade,[2][3] Reiche, Ford, and Terry Falls incorporated Toys for Bob in 2002, and announced that they were seeking a new publisher after parting ways with Crystal Dynamics and Eidos Interactive.

[61][62] Soon after re-establishing their studio as an independent company, Reiche and Ford released the source code for the 3DO version of Star Control II as open-source software under the GNU General Public Licence (GPL) and enlisted the fan community to port it to modern operating systems.

[63] The result was the 2002 open source game The Ur-Quan Masters, released under a new title since the Star Control trademark was owned by Atari, who had acquired Accolade.

[64] An intern at Toys for Bob began porting the game to various modern operating systems, and the fan community continued the project with further support and modifications.

[6] As the industry found a thriving market for licensed game adaptations, Activision asked Toys for Bob to work on Disney's Extreme Skate Adventure,[4] which combined the publisher's game engine from Tony Hawk's Pro Skater 4 with the studio's experience working on Disney properties.

[4] Their growing relationship with the publisher led them to be acquired in 2005: the studio became a wholly owned subsidiary under Activision, and the management team and employees signed long-term contracts under the new corporate structure.

[71] The company saw the potential to adapt these toys and character designs into a game, with technical engineer Robert Leyland applying his hobby in building electronics.

[4][74] Activision CEO Bobby Kotick responded well to the idea and gave them an additional year of development to better refine the gameplay, technology, and manufacturing process.

[78] Multiple publications have credited Skylanders with creating the toys-to-life genre, attracting competitors such as Nintendo, Disney, and the Lego Group to the multi-billion-dollar market sector.

[85][86][87] However, slower sales and increased competition suggested that toys-to-life games might have hit their peak, and Activision decided to discontinue the Skylanders series.

[95] Founders Reiche and Ford left Toys for Bob at the end of 2020 to create an independent studio and commence development on a sequel to The Ur-Quan Masters.

[1] In April 2021, it was announced that Toys for Bob would be working on Call of Duty: Warzone as a support studio alongside Raven Software, Infinity Ward, and Treyarch.

[110][111] Kotick also expressed his long-term desire to revive the Skylanders series, believing this was now possible thanks to Microsoft's hardware manufacturing and supply chain.

[89][112] As part of 1,900 job cuts instituted by Microsoft in January 2024, 89 people were laid off from Toys for Bob and the studio's offices in Novato were closed down.

Paul Reiche III (left) and Fred Ford (middle) reflecting on their careers at GDC 2015