Speedrunning

Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.

Speedrunning has generally been an intrinsic part of video games since the early days of the medium, similar to the chasing of high scores, though it did not achieve broad interest until 1993.

[5][7] In April 1997, Nolan "Radix" Pflug created Nightmare Speed Demos (NSD), a website for tracking Quake speedruns.

[5][3] Quake speedruns were notable for their breadth of movement techniques, including "bunny hopping," a method of gaining speed also present in future shooting games like Counter-Strike and Team Fortress.

[9] In 2003, a video demonstrating a TAS of Super Mario Bros. 3 garnered widespread attention on the internet; many speedrunners cite this as their first introduction to the hobby.

It drew criticism from viewers who felt "cheated" when Morimoto later explained the process by which he created the video and apologized for the confusion.

[11] The creation of video-sharing and streaming websites in the late 2000s and early 2010s contributed to an increase in the accessibility and popularity of speedrunning.

In 2005, the creation of YouTube enabled speedrunners to upload and share videos of speedruns and discuss strategies on the SDA forums.

The advent of livestreaming made for easier verification and preservation of speedruns, and some speedrunners believe it is responsible for a shift towards collaboration among members of the community.

[5] Video game glitches may be used to achieve sequence breaks,[13] or may be used for other purposes such as skipping cutscenes and increasing the player's speed or damage output.

Due to the lack of a human playing the game in real time, TASes are not considered to be in competition with RTA speedruns.

[36] Alex Miller of Wired says the events have played an important role in connecting people and supporting international humanitarian organization Médecins Sans Frontières during the COVID-19 pandemic.

[38] Video game randomizers—ROM hacks that randomly shuffle item locations and other in-game content—are popular for speedrun races as well.

The run was treated with suspicion due to it not being submitted officially to speedrun.com, with the video being unlisted on YouTube prior to ConnorAce's acceptance into SGDQ.

[42] In a typical case, splicing allows difficult segments to be repeated to perfection and edited together afterwards into one seemingly continuous effort, which can sometimes dramatically reduce the amount of time needed to grind out a comparable score.

As long as these inputs are authentic and seem realistic for a human being, such manipulations are much more difficult to detect in the resulting video product than splicing.

Again, such methods are likely to be detected by a speedrun moderator, although some games, especially where PC speed can have an effect, may actually vary depending on hardware.

Finally, another common cheating method is to play the game using frame-by-frame advancement or in slow motion, which is similar to normal tool-assisted speedrunning but without the ability to redo inputs.

One of the most infamous examples of file modification was several cheated runs by the speedrunner Dream in 2020, whose luck was considered so extreme in a series of Minecraft speedruns that they were considered exceedingly unlikely to have been done without cheating (with an approximately 1 in 20 sextillion chance of occurring, as estimated by Matt Parker from Numberphile) by both the moderators at Speedrun.com and various YouTubers, such as Karl Jobst and Matt Parker, whose videos on Dream gained a combined 5.7 million and 6.5 million views, respectively, as of January 2024.

[49][50][51] Nearly two years later, the player who helped uncover Dream's cheated runs, MinecrAvenger, was also found to be using similar luck manipulation in late 2022.

Upon further investigation, Twin Galaxies referees were unable to find independent verification for this time, having instead been relying on erroneous information from Activision.

[53][54] As listed on the Twin Galaxies leaderboard until January 2018, Rogers's record in the 1980 Activision game Dragster was a time of 5.51 seconds from 1982.

[57] The game's programmer David Crane would later confirm that he had a vague recollection of programming test runs, but did not remember the results.

[58] In 2017, a speedrunner named Eric "Omnigamer" Koziel disassembled the game's code and concluded that the fastest possible time was 5.57 seconds.

[59] In order to prevent most of these methods, some games require a video of the hands on the controller or keyboard ("handcam"), in addition to the screen recording, so that game-specific moderators in charge of authenticating a submission can ensure that the inputs are really done in the specified combination and by a human.

[61][62][63][64] Additional detection methods are the use of mathematics (as in the aforementioned Dream case) or human moderation of suspicious inputs (in games which record them such as Doom and TrackMania).

This included those of Burim "riolu" Fejza, who was signed to the eSports team Nordavind (now known as 00 Nation) before being dropped following the scandal.

Speedrun of a SuperTux level
A " grenade jump " is used in Quake in order to jump over a large lava pit.
Speedrunners often find unconventional routes that save time.
Example tool-assisted speedrun input file, showing which buttons will be pressed at which point in the sequence
Two speedrunners playing The Legend of Zelda: Ocarina of Time at Mang'Azur 2013